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The Complete Handbook of Erotic Games
A practical guide for professionals, businesses, and serious enthusiasts to select, use, and profit from erotic games
by Alumigogo Books
Chapter 1: Understanding Erotic Games
An erotic game is not a category of software, nor is it a vague marketing term for any romantic activity. For the purposes of this handbook, an erotic game is a physical, interactive product designed explicitly to be used by two or more consenting adults as a central component of a sexual or intimate experience. This definition excludes simple massage oils or a single vibrator on its own. The operative word is "game." A game implies structure, rules, or a scoring mechanism that organizes the interaction. This structure is what separates an erotic game from other adult products. It provides a platform that turns an undirected encounter into a guided or playful one.
The most common form, and the one that dominates the budget and mid-market tiers, is the board game. These function similarly to a conventional parlor game. Players move pieces on a track or draw cards that dictate an action. The actions escalate in intimacy as the game progresses. For example, a card in the early game might instruct a player to give their partner a foot massage for two minutes. A card drawn later might instruct a player to perform a specific act that they have pre-selected as permissible on their "yes/no/maybe" checklist card. The mechanics are simple, but the social contract is the real product. The game provides a neutral, permission-giving framework that allows participants to initiate activities without the awkwardness of direct verbal negotiation.
A second distinct type is the